[Development of Skills in E-Sports as the Production of a Hybrid Subject]
Type of publication: Research Article
eSports, video games, skills, technology, digital anthropology
The hypothesis that technological development can get ahead of human adaptive capabilities suggests an urgent need for introduction of new technologies that accelerate development of new skills. In an environment where interaction is represented not only by people, but also by technological agents and various human-technological combinations, this problem is of particular research interest. The article explores eSports, which is currently an important part of the pervasive digitalization trend and focuses on the practice of developing skills in eSports, which involves formation of a “hybrid subject” including technological extensions. Based on empirical materials, it considers a case of a professional eSports and examples of platform solutions for training gamers.
This research was supported by the following institutions and grants: Ministry of Science and Higher Education of the Russian Federation [project number 075-15-2020-798; registration number 13.1902.21.0022] (recipient S.Y. Shevchenko)
Sokolova, E.K., and S.Y. Shevchenko. 2022. Razvitie navykov v kibersporte kak proizvodstvo gibridnogo sub’ekta [Development of Skills in E-Sports as the Production of a Hybrid Subject]. Etnograficheskoe
obozrenie 6: 61–78. https://doi.org/10.31857/S0869541522060057 EDN: MRHDKV
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