Razvitie navykov v kibersporte kak proizvodstvo gibridnogo sub’ekta
[Development of Skills in E-Sports as the Production of a Hybrid Subject]
DOI: https://doi.org/10.31857/S0869541522060057
EDN: MRHDKV
Type of publication: Research Article
Submitted: 03.07.2022
Accepted: 23.09.2022
About author(s)
Elena Sokolova | http://orcid.org/0000-0002-4884-5446 | elena.k.sokolova@gmail.com | Independent Researcher (Moscow, Russia)
Sergei Shevchenko | http://orcid.org/0000-0002-7935-3444 | simurg87@list.ru | Institute of Philosophy, Russian Academy of Sciences (12/1 Goncharnaya Str., Moscow, 109240, Russia)
Keywords
eSports, video games, skills, technology, digital anthropology
Abstract
The hypothesis that technological development can get ahead of human adaptive capabilities suggests an urgent need for introduction of new technologies that accelerate development of new skills. In an environment where interaction is represented not only by people, but also by technological agents and various human-technological combinations, this problem is of particular research interest. The article explores eSports, which is currently an important part of the pervasive digitalization trend and focuses on the practice of developing skills in eSports, which involves formation of a “hybrid subject” including technological extensions. Based on empirical materials, it considers a case of a professional eSports and examples of platform solutions for training gamers.
Funding Information
This research was supported by the following institutions and grants: Ministry of Science and Higher Education of the Russian Federation [project number 075-15-2020-798; registration number 13.1902.21.0022] (recipient S.Y. Shevchenko)
Citation
Sokolova, E.K., and S.Y. Shevchenko. 2022. Razvitie navykov v kibersporte kak proizvodstvo gibridnogo sub’ekta [Development of Skills in E-Sports as the Production of a Hybrid Subject]. Etnograficheskoe
obozrenie 6: 61–78. https://doi.org/10.31857/S0869541522060057 EDN: MRHDKV
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