[Tela v Pokémon Go]
Type of publication: Research Article
Pokémon Go, mobile games, geolocation games, augmented reality, hybride reality, body
The article explores bodies in Pokémon Go, a mobile geolocation game with augmented reality. The game immediately gained popularity among a broad audience worldwide, while researchers got an opportunity to leave laboratories and study the practice of augmented reality in the field. The empirical material examines the bodily-sensory experience of the game, which becomes the point of assembly of the player’s “realities”, which can be visible or invisible to outside observers.
Sokolova, E.K. 2018. Tela v Pokémon Go [Bodies in Pokémon Go]. Etnograficheskoe obozrenie 6: 37-53. https://doi.org/10.31857/S000523100002451-0
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