Bodies in Pokémon Go
[Tela v Pokémon Go]
Type of publication: Research Article
Submitted: 16.03.2018
Accepted: 03.07.2018
About author(s)
Elena K. Sokolova | http://orcid.org/0000-0002-4884-5446 | elena.k.sokolova@gmail.com | Institute of Ethnology and Anthropology, Russian Academy of Sciences (32a Leninsky prospekt, Moscow, 119991, Russia)
Keywords
Pokémon Go, mobile games, geolocation games, augmented reality, hybride reality, body
Abstract
The article explores bodies in Pokémon Go, a mobile geolocation game with augmented reality. The game immediately gained popularity among a broad audience worldwide, while researchers got an opportunity to leave laboratories and study the practice of augmented reality in the field. The empirical material examines the bodily-sensory experience of the game, which becomes the point of assembly of the player’s “realities”, which can be visible or invisible to outside observers.
Citation
Sokolova, E.K. 2018. Tela v Pokémon Go [Bodies in Pokémon Go]. Etnograficheskoe obozrenie 6: 37-53. https://doi.org/10.31857/S000523100002451-0
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